Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Sep 24, 2007, 11:00 PM // 23:00   #61
Jungle Guide
 
Servant of Kali's Avatar
 
Join Date: Jan 2006
Profession: Me/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Master Ketsu
Bolded where you debunked yourself.

Vanity is not mandatory grind. Mandatory grind would be grind that disables you from playing the game
I'm sorry, have you even read my post? Do I need to re-type everything?


ps: Vanity is ego thing. I'm talking about Style. Yes, I like style and a sense of fashion so to speak. That does not make me vain. Style is when I want my character to look good because it increases my enjoyment factor. Vanity is when I don't care how my character looks like, but whether it has expensive equipment I can boast with.

But as the saying goes.. to the pure all things are pure. Opposite goes too. So I perfectly understand that people full of vanity will see vanity everywhere.

Quote:
and provides no additional benefit or advantage
...and.... why then is GW not made in 256 colors, with far less animations?
How much less people would buy the game if that were so?

Exactly.

Quote:
I wanted it because I was willing to work for it
So you prove my point.

If you want to work in a game, that's all okay, I have even suggested a Title just for you:
http://wiki.guildwars.com/wiki/Talk:...title_pl s.3F

Just don't force people to work in a game because you like work. Also, just because you have no sense of style or fashion, don't assume no one else does. Just because you're satisfied with little things, don't assume that someone doesn't have healthier stance.

Quote:
If you want something, its not mandatory. Its only mandatory if you need it.
Exactly. And I need all weapon/armor skins, my sense of style demands it. I didn't pay 150$ so that I have to work. I payed 150$ so that I can relax and have fun AFTER work. Obviously something that you and others fail to grasp.

For me, it's mandatory, just as skill balances are. Using your logic I can also say "oh, GvG should have 1 map, and there should be no other PvP arenas. Beause you see, you can still PvP with 1 GvG map, the others are not mandatory". Hey, it makes as much sense. Sounds drastic this way, but that's the only way people will realize it.

Last edited by Servant of Kali; Sep 24, 2007 at 11:02 PM // 23:02..
Servant of Kali is offline   Reply With Quote
Old Sep 24, 2007, 11:44 PM // 23:44   #62
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

Quote:
And I need all weapon/armor skins, my sense of style demands it.
your parents clearly never taught you the difference between needs and wants, and I really dont feel like picking up their slack so I'm backing out of this one before it gets too ugly.

cya.

Master Ketsu has left the game.

Last edited by Master Ketsu; Sep 24, 2007 at 11:46 PM // 23:46..
Master Ketsu is offline   Reply With Quote
Old Sep 25, 2007, 01:37 AM // 01:37   #63
Forge Runner
 
DreamWind's Avatar
 
Join Date: Oct 2006
Profession: E/Mo
Default

Grind IS mandatory for new players to PvP. You start out with nothing unless you buy the ridiculously overpriced PvP packs (in other words UAX should be free). So in essence, PvE mechanics have always created grind in PvP where grind didn't belong. There is your incompatible.
DreamWind is offline   Reply With Quote
Old Sep 25, 2007, 01:53 AM // 01:53   #64
Wilds Pathfinder
 
Join Date: Aug 2006
Location: Buffalo, NY
Guild: [TTBH]
Default

Quote:
Originally Posted by DreamWind
Grind IS mandatory for new players to PvP. You start out with nothing unless you buy the ridiculously overpriced PvP packs (in other words UAX should be free). So in essence, PvE mechanics have always created grind in PvP where grind didn't belong. There is your incompatible.
That's not what PvP packs are for. They are intended for people to buy without buying the whole campaign. If you don't PvE, you save yourself 20 bucks and a lot of time by already having the skills and the additional professions unlocked that would come with that campaign.
VanDamselx is offline   Reply With Quote
Old Sep 25, 2007, 06:27 AM // 06:27   #65
Site Contributor
 
Join Date: Mar 2005
Location: Herts, UK
Guild: One Hitter Quitters [QQ]
Default

Quote:
Originally Posted by Master Ketsu
LOL fail.
How exactly? It's forcing me, if I even bother with PvE, to grind some dumb ranks and do retarded things I don't want to do, before I can complete the storyline. Prophecies was far better, just let people get to the end of the game without doing anything really. Mind, then I needed to cap elites and buy skills of skill trainers throughout the entire map.
Vanquisher is offline   Reply With Quote
Old Sep 25, 2007, 06:31 AM // 06:31   #66
Wilds Pathfinder
 
cthulhu reborn's Avatar
 
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
Default

Quote:
Originally Posted by Sab
Certain people just need to realise how important skill balancing is to PvP, and how little it matters in PvE.

Certain people just need to realise that this sort of comment has no inherent value and so might aswell not be made to begin with.
cthulhu reborn is offline   Reply With Quote
Old Sep 25, 2007, 06:36 AM // 06:36   #67
Jungle Guide
 
Spazzer's Avatar
 
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
Default

He's right, and there's plenty of value in that.

Quote:
Originally Posted by MistressYichi
you arent good at comprehending.
Are you trying to be ironic to confuse me, or are you really so random?

Last edited by Spazzer; Sep 25, 2007 at 06:40 AM // 06:40..
Spazzer is offline   Reply With Quote
Old Sep 25, 2007, 07:46 AM // 07:46   #68
Frost Gate Guardian
 
Join Date: Sep 2005
Default

people actually still play this god forsaken game? amazing
acidic is offline   Reply With Quote
Old Sep 25, 2007, 08:15 AM // 08:15   #69
Jungle Guide
 
Servant of Kali's Avatar
 
Join Date: Jan 2006
Profession: Me/
Default

Quote:
Originally Posted by cthulhu reborn
Certain people just need to realise that this sort of comment has no inherent value and so might aswell not be made to begin with.
He's right, you're wrong.

And you have "W/Mo" listed as your profession under your avatar pic. Nuff said.
Servant of Kali is offline   Reply With Quote
Old Sep 25, 2007, 08:44 AM // 08:44   #70
Wilds Pathfinder
 
Clord's Avatar
 
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
Default

When talking about skill, it is mostly build what you use and your equipment choices to support that build.

However, MMO games are not mostly played because how much skill they take, they are played because you can experience other worlds and role play. Casual PvE player not gonna care about balance and use Guild Wars forums.

Then there is games where you actually use your BRAIN and that is because they need some PLAYING SKILL. Games like Tomb Raider, Final Fantasy, Kingdom Hearts, etc, require that. Guild Wars is more focused to use your PLAYING SKILL, prepare to right build build and making new builds. Then putting some items with you and you are ready to try and win PvP match. Bit cooperating and team work too of course.
Clord is offline   Reply With Quote
Old Sep 25, 2007, 09:02 AM // 09:02   #71
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by cthulhu reborn
Certain people just need to realise that this sort of comment has no inherent value and so might aswell not be made to begin with.
Actually, his comment is really the crux of everything. PvE/PvP compatibility becomes a non-issue if you take into account the fact that spillover changes barely effect PvE in a critical manner.

Yes, there are some changes to PvE as a result of PvP. They haven't killed the PvE game.

Quote:
Originally Posted by Nekretaal
It's a legit complaint of the casual player that he's constantly getting nerfed. "Wtf why dont my skills work?" "Why do I need to grind to get new skills (gear) and rework my whole build just because of some issue in a pvp game that I dont even play?"
Guild Wars was designed with both aspects in mind. It is the players', casual or not, fault if they can't understand that just because they don't play part of the same game, doesn't mean it isn't still there. If a player can't take the fact that the game is more than their insular preferred area, oh well. Time to realize that having to change a skill on rare occasion isn't really an issue since players should adapt their builds to different areas anyway.
__________________
And the heavens shall tremble.
Avarre is offline   Reply With Quote
Old Sep 25, 2007, 09:11 AM // 09:11   #72
Forge Runner
 
DreamWind's Avatar
 
Join Date: Oct 2006
Profession: E/Mo
Default

Quote:
Originally Posted by Avarre
Yes, there are some changes to PvE as a result of PvP. They haven't killed the PvE game.
Of course you are correct, but try explaining that to all the dumbasses who posted in the soul reaping thread.
DreamWind is offline   Reply With Quote
Old Sep 25, 2007, 09:45 AM // 09:45   #73
Bubblegum Patrol
 
Avarre's Avatar
 
Join Date: Dec 2005
Location: Singapore Armed Forces
Default

Quote:
Originally Posted by DreamWind
Of course you are correct, but try explaining that to all the dumbasses who posted in the soul reaping thread.
I tried, didn't work. I think the biggest point of that debate was that necros, and minion masters, are still run often. You just have to have a somewhat sensible bar (no Fiends + all energy skills and no management) that's almost realistically maintained when compared to other classes.
__________________
And the heavens shall tremble.
Avarre is offline   Reply With Quote
Old Sep 25, 2007, 09:55 AM // 09:55   #74
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Avarre
I tried, didn't work. I think the biggest point of that debate was that necros, and minion masters, are still run often. You just have to have a somewhat sensible bar (no Fiends + all energy skills and no management) that's almost realistically maintained when compared to other classes.
I remember that thread, it was HUGE. All those peeps whining about energy really don't want to play a monk or a mesmer. Anyways, without skill balancing PvP will be gone, and half of my fun I have playing GW would be gone with it.

Besides, aNet did its best to cater to the PvE crowd by making PvE only skills (VERY smart move imo), which I never use btw because they feel like cheating. I'd rather practice on monsters what I like to do to real players in the arenas.

Last edited by bungusmaximus; Sep 25, 2007 at 10:02 AM // 10:02..
bungusmaximus is offline   Reply With Quote
Old Sep 25, 2007, 09:58 AM // 09:58   #75
Sab
Desert Nomad
 
Sab's Avatar
 
Join Date: Dec 2005
Default

Quote:
Originally Posted by cthulhu reborn
Certain people just need to realise that this sort of comment has no inherent value and so might aswell not be made to begin with.
- Skill balancing is extremely important to PvP
- Some of these balances affect PvE
- However, the effect on PvE is minor
- Lots of people don't understand my first and third point. That's the cause of great debate, seeing as skill balancing is one of the few points where PvE and PvP cross over.

What do you disagree with?
Sab is offline   Reply With Quote
Old Sep 25, 2007, 12:21 PM // 12:21   #76
Kas
Frost Gate Guardian
 
Join Date: May 2005
Default

Yes. PVP and PVE are incompatible. Not because of mechanisms, not because changed affect both sides if they are done due to PVP.
The real reason why PVP and PVE are incompatible lies in the human mindset and the lack of ability to respect another side except for their own. Just read every single post in the PVP Forums here and you'll see a strong distaste for PVE Players, they're treated as inferiors, retards and morons which are too dumb to breathe.
And just to be fair, look at the PVE Forums and see how they bitch about PVP being all elitist and stuff. That's the true reason why PVP and PVE is incompatible, both sides hate each other with a passion and playing together is impossible because, quite frankly... PVE Players are utter retards and PVP Players are ignorant elitist pricks with ego problems... or something along these lines
Kas is offline   Reply With Quote
Old Sep 25, 2007, 01:21 PM // 13:21   #77
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Kas
Yes. PVP and PVE are incompatible. Not because of mechanisms, not because changed affect both sides if they are done due to PVP.
The real reason why PVP and PVE are incompatible lies in the human mindset and the lack of ability to respect another side except for their own. Just read every single post in the PVP Forums here and you'll see a strong distaste for PVE Players, they're treated as inferiors, retards and morons which are too dumb to breathe.
And just to be fair, look at the PVE Forums and see how they bitch about PVP being all elitist and stuff. That's the true reason why PVP and PVE is incompatible, both sides hate each other with a passion and playing together is impossible because, quite frankly... PVE Players are utter retards and PVP Players are ignorant elitist pricks with ego problems... or something along these lines
Meh such rubbish, in that case I should hate myself while myself hates me back, with a passion

The reason why PvP and PvE aren't compatible is because theyre entirely different ballgames, nothing else.
bungusmaximus is offline   Reply With Quote
Old Sep 25, 2007, 01:47 PM // 13:47   #78
Kas
Frost Gate Guardian
 
Join Date: May 2005
Default

Quote:
Originally Posted by bungusmaximus
Meh such rubbish
There are times when I wonder why there are such notes like "Do not put cat in microwave" and "Careful, knive may be sharp" but everyonce in a while, people like bungusmaximus come along and show me why those notes exist.

So here is, just for you, your sign:
"Careful, post may contain generalisations and sarcasm"
Kas is offline   Reply With Quote
Old Sep 25, 2007, 01:52 PM // 13:52   #79
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Quote:
Originally Posted by Kas
There are times when I wonder why there are such notes like "Do not put cat in microwave" and "Careful, knive may be sharp" but everyonce in a while, people like bungusmaximus come along and show me why those notes exist.

So here is, just for you, your sign:
"Careful, post may contain generalisations and sarcasm"
ROFLMBO, well, 1) there are enough people on these boards that seriously think the way you described above and 2) sarcasm is hard to spot when I can't hear the tone of your voice/see your face.

I never put my cat in the microwave though, I kicked him out once because he was searching it for scraps
bungusmaximus is offline   Reply With Quote
Old Sep 25, 2007, 04:18 PM // 16:18   #80
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Kas
The real reason why PVP and PVE are incompatible lies in the human mindset and the lack of ability to respect another side except for their own. Just read every single post in the PVP Forums here and you'll see a strong distaste for PVE Players, they're treated as inferiors, retards and morons which are too dumb to breathe.
And just to be fair, look at the PVE Forums and see how they bitch about PVP being all elitist and stuff. That's the true reason why PVP and PVE is incompatible, both sides hate each other with a passion and playing together is impossible because, quite frankly... PVE Players are utter retards and PVP Players are ignorant elitist pricks with ego problems... or something along these lines
That's just a major failure on the community's part. People argue from two very different perspectives, it's a waste of time trying to resolve their issues.

There's nothing left for us to do with Guildwars at this time, it will always be playable for many years to come, but in terms of trying to improve the game's quality, its easier to put our hopes on GW2 to fix it all. If GW2 doesn't improve on GW1 flaws then I'll completely lose it on these forums... Anet has been good, though.
Terra Xin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:43 AM // 00:43.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("